This is the bounding box that holds
our world. Outside is what I call the
"void". When the walls, ceiling, and
floor don't line up perfectly your box
will "leak". Just like punching a hole
in the side of a space capsule.
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Inside the box you can see some
simple brushes that I've made to look
like mushrooms. The bounding box
usually also makes up the ceiling,
floor, and walls of the map.
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Here you can see some detail of the
textures used to cover the brushes.
Textures can be in two formats, JPEG
or TGA. Both of which can be easily
created in most editors such as Paint
Shop Pro or Adobe PhotoShop.
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Now the mushrooms are in wire
frame mode allowing you to see
just the individual brushes them-
selves. Brushes that use curves
are also called patches. These
are the new supported feature of
the Q3 engine. "Bezier curves".
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